Rule#1: The Weapons Rule. All weapons must be peace-bonded; no projectile weapons of any type may be carried or used. Exceptions may be made for certain weapons that are part of the formal masquerade costumes, provided that arrangements have been made and cleared in advance with the masquerad organizers. Any violations of weapons policy, or refusal to cooperate with the requests of our security staff regarding weapons matters, may result in actions ranging from confiscation of weapons to expulsion from the convention. We are sorry if these policies inconvenience anyone, but unfortunately, incidents at other conventions perpetrated by irresponsible people ruin it for all of us.
Rule #2: The Badge Rule. Yes, as the say — you do need your stinkin' badge. Wear it at all times, because anyone found not wearing one will be asked to leave the function areas. Burden of proof of lost badges rests with the badge holder, not the convention staff.
Rule #3: The Pool Rules. The pool area is open each night until 2 a.m. Please respect the hotel's wishes that there be no swimming after that time. Note that a hotel room key is required to unlock the door leading to the pool.
Rule #4: The Silly Rule. Persons secretly distributing tiny pirate flags, small and fuzzy alien pets, or other cute and humorous items had better watch it. If we catch you, we might just have to tickle you until you beg for mercy.
Rule #5: The Kids-in-Tow Rule. All children under 12 years of age must be accompanied by an adult when in the convention areas (programming rooms, huckster and art show rooms, etc.).
Rule #6: The Drinking Rule. The drinking age in Iowa is 21; no
Continued on page 18
[this page also contained an illustration by Kaja Murphy]
This page created by: Kevin G. Austin kaustin@tiny.net